Settling on Dead Island 2’s poster boy and aspiring stuntman, Jacob, I escaped the wreckage of the evacuation plane I hitched a ride on during the introductory sequence and set forth on my zombie murder quest with the Californian sun’s glow fading in the background.ĭue to the decidedly disastrous situation you find yourself in, your primary source of self-defence will mostly consist of grabbing anything that isn’t nailed down in order to get the job done. I took longer making my decision here than I’d like to admit, as every potential protagonist not only boasts their own visually striking design, but also carries a series of pros and cons in the stats department alongside two innate skills unique to that slayer. Once the opening cutscene comes to an end, excellently setting the stage and placing the societal collapse into perspective, you’re able to pick from one of six slayers to serve as your playable character throughout your tour of mayhem. Set against the backdrop of a recently quarantined Los Angeles amidst a mysterious zombie virus outbreak, the player is tasked with navigating their way from Bel-Air to Santa Monica in an effort to assist in the production of a vaccine after their apparent immunity is revealed.\Īlong the way, you’ll encounter multiple groups of survivors, take in the incredible blood-stained sights and sounds of L.A, sift through piles of journal entries left behind by those who have long since fled or met their demise, and mow down hordes of the undead in breathtakingly brutal fashion. Nine years after its initial announcement, Dead Island 2’s reanimated corpse has burst forth from below the soil of a turbulent and multiple studio spanning game development cycle, its sights set on elevating the franchise to new and improved heights.
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